The War of Summer's Ending
The Trident, Freehold of Miami
Decadent, sun-drenched Miami, the Gateway to the Americas, is a city that epitomizes both the beauty and the darkness at the heart of Changeling: The Lost. From the neon-bedecked skyscrapers of downtown to the art-deco finery of South Beach and its endless nightclubs, Miami is one of the most beautiful cities in North America. And yet all that bright color hides a heart as dark and fetid as any city in the World of Darkness. Drugs flow in from South America, and the authorities are powerless to stop them. Poverty and crime are at obscene levels, and in the weird, candy-colored light of the neon, things alien and antithetical to humankind lurk. In the nearby Everglades, paths twist and wind between the mangroves, folding in on themselves and trapping the unwary in a swampy Hedge inhabited by ancient, crocodilian nightmares.
This is not the Miami you may know. This is the Miami of the World of Darkness, where all the problems of the real world are magnified and layered atop an ever-shifting foundation of madness and the occult. The surface details are similar, but like a funhouse mirror, the World of Darkness reflects a distorted version of the world we know. This is a city of excess in all respects: the rich are richer, the hard partiers party harder, and the desperate are full of even more desperation.
Bienvenidos a Miami.
The War of Summer's Ending Comments
Thanks, Shuriken! I’m pleased to hear that you admire the plot so far. It’s taken a lot of time, research, and creativity on my part, but I think the result is worth it.
I’m not quite sure where your idea for Winter being the strongest Court came from, though. Are you suggesting that Winter ought to stage a coup and seize power from both Summer and the Rebellion? I feel that most Winter courtiers would prefer to wait and see who wins before making a decision. (But you’re right: as the masters of the drug trade in Miami, it is a bit odd that the book seems to ascribe so little power to them within the Trident.)
With regards to the builds, it’s not really something we’ve considered at our table. I’d prefer to focus on politics and good roleplaying over stats and dice any day. At my table, my players are free to choose certain “builds” if they want, but I’d rather have a PC with a unique story and a compelling personality than one whose character sheet makes him or her “ideal” for a certain role in combat.
I like the plot a lot. I think it is to be assumed that summer outright rules Miami and would be interesting if winter actually was the strongest court. I think it is kind of strange f or a fairest to have both a 1 in strength and dex.
I do have a couple of questions.
1. How did you stat the builds? Because the bright one has 2 dots in physical attribute while the ogre has 6. Also, the ogre has a total of 12 added attribute points, and the other two have 11 and 10. It is just slightly confusing to me.
2. Why does Yavs have a 1 in strength and then choose brawl as his main physical skill? I can understand if he were to use elements 2 for a stronger attack.
The whole site is nice. I appreciate the effort going into it.